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Variants

Use the Unreal Editor's Variant Management UI to activate and manage Variants in your project. To enable this UI, you'll need first turn on the Variant Manager Plugin enabled. Once you have activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list of Actors. To connect an Actor to a Variant simply drag the Actor to the Variant on the left column. To unbind an Actor click it in the list, then select Unbind within the context menu.

On the right-hand column you'll find the Values panel. Click on a property to see its saved value. The right-hand tab allows you to record the current value. If you change the value the Variant will update the captured value and save the new value for that property. The Level Viewport value won't be affected, but the project will be saved. When the Variant is activated the Variant will be able call the functions exposed to the bound Actor.

In contrast to the previous Variant Manager however, the Variant Manager can record properties that are exposed by Blueprints. These properties can be automatically bound to Actors. You can also bind your Actors' properties to Variants. If the Variant is active the property's captured value will be identical to the value of the Variant. If the Variant is off, the property's captured values won't be changed.

Additionally, you'll be able to view the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set at 150 percent BOM, as an example you'll see that the car's model has been set to 150 percent. This information can be used in your user interfaces. You can also choose between the various trim options of the Variant.

Variants, like the other components in Unreal can be edited and incorporated into your project. Once you've created the Variant and bind it to an Actor you can make use of the Variant Manager to activate the Variant as well as modify the Actor's properties. If you're designing an interface you can make use of thumbnail images to display the different Variants that you're working with.

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