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Variants

Actively manage Variants in your project by using the Editor's Variant Manager UI. First, ensure that you have the Variant Manager plugin enabled to enable this UI. Once you have enabled the Variant Manager Plugin, you will see the Variant Management panel. It is divided into four columns. The left column is a list with Actors. Drag the Actor to the Variant in left-hand column to tie it. To debind an Actor you must right-click on it in the list and select Unbind from the context menu.

On the right-hand column you'll find the Values panel. If you click on a property, you'll see the value that was saved. You can also record the current value by clicking the right-hand button. Variant will modify the value recorded and store the updated value for the property. The Level Viewport value won't be affected but the project will be saved. When the Variant activates, the Variant will be able to access the functions accessible to the bound Actor.

Unlike the previous Variant Manager however, the Variant Manager is able to record properties that are revealed by Blueprints. These properties are then automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property's captured value will be the same as the value of the Variant. If the Variant is off, the property's captured values won't get changed.

You'll also view the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set to 150 percent BOM, as an example you'll see that the car's model has also been set to 150 percent. You can incorporate this information in your user interfaces. You can also switch between different trim options of the Variant.

Variants, like other components in Unreal can be edited and integrated into your project. After you've created the Variant, bind it to an Actor and save it, the Variant Manager can be used to activate the Variant or alter the Actor's properties. If you're creating an interface you can make use of thumbnail images to showcase the different Variants that you're working with.

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